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  • Writer's pictureShanel Locke

Overhauling the Lights

#UnrealEngine5

#Blueprints


Going through and converting the light fixtures to a blueprint instead of a static mesh, not only saves computer memory but allows me to easily edit any future updates to lighting by modifying the blueprint itself. It is just time-consuming because there is so much overhead lighting.



Before as a static mesh....

After as a blueprint with a textured material and frame.

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